All of Epic’s investors our friends and partners. “We have a number of outside investors now. “I’m the controlling shareholder in Epic Games, and have been since 1991,” Sweeney continued. But please help separate facts and opinions from the lies about foreign control. ”Epic’s store, with exclusive games and a spartan feature set, is a fine target for ire. “I support everyone’s right to complain about tech industry stuff,” Sweeney wrote April 4 on Twitter. He’s also a big fan of the original Unreal Tournament, says Epic Games CEO Tim Sweeney. Tencent CEO Pony Ma is one of the wealthiest men in the world. No doubt emboldened by the United States’ government’s ongoing trade disputes and vituperous anti-Chinese rhetoric, some are alleging that Epic isn’t in control of its own affairs.Įpic says that’s not true. Many consumers are using that significant investment as a bludgeon against Epic on social media. (Tencent also has significant investments in companies like Ubisoft and Riot Games.) According to CEO Tim Sweeney, that gave Tencent a 40 percent stake in his company, and the right to elect several members to its board of directors. In 2012, Chinese megacorporation Tencent invested some $330 million in North Carolina-based Epic Games. Theory 1: Epic Games is funded by a Chinese corporation and can’t be trusted. Let’s take some time to examine the claims being made against Epic, and narrow in on the ones that actually hold water. ![]() It’s an act of capitalism, a drama in which both Epic and its customers both will play a role. But it’s not an active conspiracy, like many have made it out to be. ![]() The team behind it has said they stumbled out of the gate, making a number of unforced errors. Others have convinced themselves that Epic, its CEO Tim Sweeney, and its Chinese investor Tencent are up to something sinister.Įpic itself admits that the storefront launched in a half-baked state. Some blanch at Epic’s comparatively thin store software and how the company is using its Fortnite windfall to lock up store-exclusive games. Some PC gaming fans are grousing at having to navigate a new store and install new software if they want to play certain games. What has followed in the wake of those exclusives is a fresh wave of outrage. The announcement was followed by a flurry of store-exclusive game announcements, many of which angered fans used to playing new titles exclusively through Valve’s Steam platform, the leading PC games marketplace. Either way, you can say one thing about that half-a-billion: Epic can afford it.In December 2018, Epic Games, makers of Fortnite and the Unreal game development engine, launched the Epic Games Store. The Epic Games Store does seem to inspire venom from some, sure, but it's actually not bad these days: and it's hard to argue with the constant free games, which are undoubtedly a huge element of that sunk cost ( only one of them made a profit, apparently). "Epic’s allegations thus depend on the notion that Apple’s design and implementation of its own intellectual property can constitute exclusionary conduct. The Apple wonks end by pointing out that Epic's basis for claiming exclusionary conduct from Apple is that the iOS store was not designed to host other stores. EGS is essentially a storefront-it lacks the integrated features that make the App Store a desirable platform for consumers and developers." ![]() This is rather neatly countered by the observation that, well, iOS and the Epic Games Store are two entirely different things: "While Epic’s commission is lower than Apple’s, it does not offer all the services that Apple provides. Part of Epic's case against Apple is that it wants the ability to have the Epic Games Store on iOS, and the other reason it keeps bringing the store up is that Epic's commission rate on the store is 12%.
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